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Degree Level Courses

Taught courses from year 2000 - 2014

Degree Courses in College of Applied Sciences, Oman

DESN 1303 Computer for Design 1 (Coordinator)

This course objective is to familiarize and equip students with competency skills in computer for design in preparation for learning and working within the creative industry.

 

Learning Objectives:

  • To introduce computer for design methods and techniques including the use of appropriate technology tools for layout and design and the use of drawing tools, including composition, image manipulation, editing and basic motion graphics for design purposes.

  • To develop students in understanding of the various software packages used in design, drawing, image manipulation, image editing and motion graphics.

DESN 2302 Design Portfolio (Teaching Staff)

This course is about preparing Design students with competency skills to prepare a professional portfolio of their work, focussing on putting together a presentation/interview portfolio and a digital portfolio with emphasis in interactivity in preparation for working within the creative industry or for applying to advance educational programs in design.

 

The students will gain a working knowledge of what it takes to put together a professional portfolio: Physical and Digital, and how to select their best work and how to present it.

 

Upon completion of this course, the student will be able to:

  • Prepare suitable portfolio of work for transfer to higher art and design degree programs, gallery participation and or career exploration.

    1. Prepare prints and art works with proper mats.

    2. Prepare digital portfolio.

    3. Prepare resume and designer’s statement.

  • Understand and react to the concept of the design brief in the area of design technology.

  • Have practical skills in the areas of the use of software and electronic delivery systems for digital portfolio production.

  • Identify the career possibilities in the design world and, thus, identify personal career goals.

  • Analyse artwork, consequently, able to analyse their own as well as other’s work in a professional manner.

DESN 3301 Digital Technology & Design 1 (Teaching Staff)

This course is about applying a broad knowledge of creative technologies to generate original concept and digital strategies for a wide range of webpage Design.

 

Course Overview:

  • Utilise digital technologies to develop web interactive media.

  • Produce legible, interesting web layouts that effectively communicate the idea.

  • Design and development processes from research, script development, visual design, storyboards, and web design techniques.

  • Computer workshops build understanding of the interrelationship of an array of industry-standard applications used for interactive digital graphics, including web design, time-based media.

  • Industry standard formatting and technical production processes.

  • Theories, methodologies and processes underpinning the convergence of digital media techniques within creative industries will be showcased via lectures and tutorials offering industrial case studies and examples of past and current best practices.

DESN 3302 Visual Effects (Coordinator)

This course is an introduction to visual effects; its concepts and techniques. The digital and well controlled media processes commonly associated with the production of film, video and game design are going to be explored along with the history and the development of the technology used today. The course covers not only the ability to create the effects, but the planning and execution of these effects to improve their ability in thinking like visual effects artists. The class concepts and practice are covered in the lectures and hands-on exercises to create one final project individually with their own effects using the available resources.

 

Expected Outcomes

  • Using the state of the design application. Demonstrate a broad understanding of visual effects as a digital genre.

  • Understand the principles and various types of traditional visual effects.

  • Use the critical vocabulary of visual effects in order to collaborate effectively.

  • Apply effective and practical research and problem solving skills in the analysis and professional resolution of a brief.

  • Demonstrate the ability to use processes & media relative to a specific visual effects genre.

  • Demonstrate the ability to estimate a visual effects project (timeframe, task organization & cost).

  • Develop a familiarity with the software tools of the trade and the disciplines required in visual effects project by completing lab assignments

DESN 3303 Digital Technology & Design 2 (Coordinator)

This course requires students to investigate wider and growing applications for 3D graphics, animation & technology within emerging markets such as 3D visualization, media and entertainment etc.

 

Learning outcome:

  • Ability to use effectively 3D software to develop 3D environment.

  • Use industry standard computer hardware, software & peripherals.

  • Generate a variety of strategies for executing integrated concepts for cross digital media projects.

  • Demonstrate an understanding of inter related nature of 3D production technologies.

  • Manage project time efficiently & effectively. Create a complete 3d rendered scene for their portfolio.

DESN 3310 Photography (Teaching Staff)

This course covers the basic skills of digital photography including cameras as a tool and post-image editing techniques using graphic software enabling students to use photography independently or in an interdisciplinary way with other visual design media. Through learning these skills, the relationship between technological, creative and conceptual aspects of photography are explored and analyzed.

 

On successful completion of this paper, students will be able to:

  • Photograph confidently using a digital camera and be familiar with the industry related digital workflow of photography

  • Connect practice and theory of photography

  • Apply critical analyzing skills to the practice of photography, and the resolution of theoretical issues relating to it

  • Design and resolve a self-directed photographic portfolio

DESN 4303 Broadcast Design & Motion Graphic (Teaching Staff)

This course is about producing a broadcast-ready TVC/promo/station identity following various broadcast standards. The project will explore a wide range of Broadcast Design and Motion Graphics, such as: Pre & Post production, Editing, Lighting, Resource Management and Pipelines, Design Principles, Effects and Motion etc.

 

On completion of this paper the student will be able to:

  • Demonstrate a broad understanding of Broadcast Design and Motion Graphics as a digital genre

  • Apply effective research and problem solving skills in the analysis and professional resolution of a brief

  • Demonstrate the ability to use processes, media and editing programmes specific to broadcast design and motion graphics animation genre

  • Have developed the ability to interpret a theme or concept with imagination and flair while at the same time working with clarity and insight to produce a resolved work that fully satisfies the requirements of the brief

  • Demonstrate the ability to work both individually and collaboratively on a script, research, filming schedule and editing through to final presentation to a professional standard

  • Demonstrate a good understanding of the production process and time management

DESN 4308 Visual Effects Studies (Coordinator)

This course is focuses on the uses and techniques of compositing and the application of special effects used in digital production processes. Students will develop a theoretical and practical knowledge and understanding of the concepts and software used in creating digital effects used in multimedia production with respect to industry application.

 

On successful completion of this paper students will be able to:

  • Understand theoretical and practical visual effects background

  • Engage intellectually and practically with both ideas and processes.

  • Consider appropriate and relevant practice and technical solutions for a variety of applied contexts.

  • Collaborate individually or as a part of a team on a project.

  • Manage the timeframe, task and organisation.

DESN 4315 Photographic Studies (Teaching Staff)

This course focuses on applying advanced digital photographic techniques and critical evaluating skills to develop a self-directed photographic research project. The Photographic Studies course is research-based in nature, and supports the students to develop and resolve an advanced creative and/or conceptually oriented project. Students are encouraged to research areas of theory and practice that are appropriate and relevant to their chosen content of photographic work, and to work competently towards the standard of graphic communication industry.

 

On completion of this paper a student willbe able to:

  • Apply a range of advanced photographic skills in controlled and

  • appropriate ways

  • To develop, contextualise and execute a photographic project

  • To research and investigate relevant ideas, concepts and contexts related

  • to the self-directed project

  • To apply appropriate methods to photographic practice

  • To publicly address and articulate the self-directed project

  • To produce and print a photographic portfolio of industry standard.

Degree Courses in Multimedia University, Malaysia

MMD 1113 Design Process for Digital Media 1 (Coordinator)

This course is about understanding digital media scope of development develop, creative thinking, competency in conceptualizing ideas. The ability to visualize the information into visual images through the understanding of the elements, principles and process of digital media skills required in the design profession.

 

At the end of this course the students will be able to:

• understand digital media roles

• explain and implement digital media fundamentals

• explain and implement the design process

• create and visualize information to visual information using appropriate components

• identify the principles and concept digital media pipeline to be used

• understanding the transformation era from analog to digital and the important

 

Course Content:

Introduction to Digital Media

The roles of digital media in visual communications as well as its applications in design areas related to information design, persuasion design and identification.

 

Fundamental of Digital Media

The implementation and fundamental of three major element areas of digital media 1: image processing, 2: digital audio and 3: digital video – are planned as proof-of-concept project and development that will cover additional areas as ultimate goal.

 

Visual Perception in Digital Media

To implement and to expose an experimental approach of the visual arts consists with visual processes, interactivity system design and visual perception in digital to achieve meaningful results.

 

Digital Media Pipeline

To understand and to explore material deliverables method in an electronic format – via the Web, CD-ROM, and e-books and will make it possible to supplement the material with multimedia enhancements such as interactive examples, hyperlinks to advanced explanations, manipulability charts and graphs, simulations, 3-D images, and audio clips. An additional goal is to investigate new electronic delivery formats.

 

Digital Reproduction

To understand and to explore the use and capabilities of digital media technology in changing analog management and commercial tools to digital era development.

MMD 1133 Design Process for Digital Media 3 (Coordinator)

This course is about developing creative thinking, competency in conceptualizing ideas and the ability to transfer into visual images through the understanding of the elements, principles and process of digital media with combination of idea, technique, skill, tools, technology and the rule and regulation as required in the design profession.

 

At the end of this course, students will be able to:

• explain elements of effective visual layout design

• create images with proper layout design

• create visuals using typography and layout principles

• design and develop logos consisting of proper design and layout principles

• Evaluate the design process for creating visually stimulating still images

 

Course Content:

Digital Media - ideation and visualization

To introduce the importance of understanding the elements, principles and process of digital media idea development, layout and applications in visual communication.

 

Design and graphic user interface

To understand, explore and creating functional graphic user interface with purposed for digital visual communication in relation with function, color, environment, user define and strategy.

 

Dynamic digital media persuasion design

To explore and applied the character or principle (as in authoritarian control or rigid discipline) to produce digital layout and the integration using 5 main components of design persuasion: 1. Deconstruct the “persuasion factors”. 2. Emotion that sells; or, how to avoid…, 3. Create “moments of decision” visually, 4. Practice weird science and 5. Technology.

 

Emerging multimedia design and tools

Creative association of technology, technique, tools and applications to produce digital media artwork practically using (eg: qtvr, virtual environment, gadget, interface, online, streaming, internet and etc..) to create and identified practical digital visual communication.

 

Law and order

Understanding and expose to multimedia and

communication act, copywrite act, trade mark act practice by Malaysian government or internationally and other law and order been practice for digital output.

MMD 2113 Digital Media Design 1 (Coordinator)

The objective of this subject is to provide the basic principles related to interactive media and to provide effective strategies to communicate information through interactive media by using design language.

 

At the completion of the subject, students should be able to:

• Understand the principle of interactive media,

• Understand the workflow for developing interactive content,

• Provide effective strategies to communicate information through interactive media.

 

Course Content

Digital Media Overview

The objective of this module is to establish an overview about the use of digital media advantages to interact and communicate information compared to traditional methods. It will also briefly introduce the use of visual hierarchy, visual cognates in designing visual language.

 

Visual Perception and Design

This module explores the possibilities in communicating information using visual perception in interactive design. It will also cover Gestalt Principle of Design and introduce the ideas behind the use of metaphoric subject, semantic and semiotic language in creating and developing graphic design.

 

Principles of Interactive Media

This module will focus on Interactive Media principles. It will also concentrate on communicative interaction, navigational and interactivity aspects, purpose, usability and functionality.

 

Backbone, Programming and Development

This module will discuss the process involve in integrating digital multimedia components with standard technical requirements in context of interactive media.

 

Marketing, Behavior and Strategy

This module will identify on the importance of developing effective marketing strategies focusing on interactive digital media products. It will also cover the related production cost, development time schedules, competitive product features, quality, positioning, ergonomics and demographics aspects.

 

Design Psychology and Pedagogy

This module will identify the Psycho-Aesthetics effects related to user-products relationship. It will also expose the pedagogy methods based on user psychology for more effective communication with potential user.

 

Instructional Design Theories

This module will concentrate on the fundamental of developing instructive interactive content. A guide where students will be exposed to systematic content organization, understanding users, goals and strategies.

 

Idea Development and Process

This module will provide the underlying framework for creating interactive design production, idea development and design process.

MMD 2123 Digital Media Design 2 (Coordinator)

The objective of this subject is to provide a good understanding on dynamic interactive content.

 

At the completion of the subject, students should be able to:

• Provide an effective user interface for multiple interaction modes,

• Identify Human-Computer communication channels,

• Integrate visual design with Human-Computer communication channels

 

Course Content:

Dynamic Interactive Content Overview

This module will introduce the definition of dynamic interactive content and human-computer interaction related to digital media.

 

Human-Computer Communication Channels

This module will cover two parts; the first part is to emphasize the understanding of human input and computer output channels. The second part will focus on human output and computer input channels. It will also discuss the modalities, device and method used to create dynamic interaction.

 

Instructional Content Structure

This module will focus on the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction, learning needs and goals.

 

Visual Language in Screen Design

This module will focus on the use of visual language in designing user interface to provide efficient content flow and interaction.

 

Dynamic Interactive Development Setup

This module concentrates on the technical issue involved in developing dynamic interaction. It will also discuss the development of a delivery system to meets user needs.

 

Idea Development and Execution

This module will provide the framework for creating design production, idea development and design process for dynamic interactive content.

MMD 2043 Vector Graphic (Coordinator)

The objective of this course is to introduce dynamic motion graphics for graphical user interface to enhance interactivity.

 

At the completion of the subject, the student should be able to:

• comprehend the importance of vector motion graphics in interface design,

• use motion graphics for enhancing user interface,

• has a good understanding of related programming language,

• understand the best solutions for integrating vector motion graphics to other interactive platforms.

 

Course Content:

Motion Graphics as an Interactive Media

An introduction about the importance of motion graphics in creating user interface. This module will also discuss and expose principle and element to enhance, provide and deliver dynamic content flow through interactive media.

 

Vector Motion Graphics

This module will introduce to concentrate on the use of motion properties to create keyframe animation. It will also cover the features related to motion path.

 

Vector Effects

This module will provide techniques and utilization of effects used for assets organization for more efficient workflow.

 

Vector Motion Graphics and Interface Design

This module will focus on techniques used to add vector motion graphics effects into interactive assets such as, adding sound to buttons, interactivity with frame actions and interactivity with objects.

 

Features and Solutions

This module will focus on the technical aspect in producing vector motion graphics for other interactive medium and formats.

MCP 1023 Multimedia Authoring 2 (Coordinator)

This course is about creating interactive, dynamic and usable multimedia applications with intermediate to advance scripting knowledge.

 

At the end of this course the student will be able to:

  • understand different type of interactivity and the process to design interactivity for multimedia application.

  • emphasize on functionality and the usability of the application with the implementation of intermediate to advanced scripting understanding and knowledge.

 

Course Content:

Interactivity for Multimedia Application

Students will be introduced to the types of interactivity for multimedia applications, theories, processes and characteristic of interaction design in general. They will also discuss the fundamentals scripting principles for the types of interactivity introduced.

 

Understanding Input and Output Modalities

The syllabus will discuss in detail of possible input and output modalities for multimedia application, from Tactile, Auditory and Visual.  Students will also explore scripting knowledge needed to execute different types of input and output modalities.

 

Defining Functionality

Students will discuss on how to design and create application functionality, including designing the command, feedback and dialogues to communicate with the user.  They will experience creating automation and dynamic functionality of the application with advance scripting.

 

Enabling Usability with Advanced Interactivity

The syllabus will discuss the usability of design and interaction to achieve usable application- including how visible the application to the user, which combination of feedback used, the application constrains and how user controls the applications. 

 

Evaluation of Interactive Application

Students will learn what, why and when to evaluate the application, in order to have an easy to learn, effective, efficient, safe and satisfying to use multimedia application.

MGA 2023 Games Application 2 (Coordinator)

This course is about the development of games from concept to application. It begins with ideation, concept, proposal and sketches and continue to develop into digital form through adaptation of programming language and image creation and editing.

MMD 3033 Design Project 1 (Teaching staff)

This course is also known as Dissertation 1. It is about developing advanced understanding of Interactive Media Design and process of Information through elements of ‘background research’, ‘information data gathering’, and ‘concept and ideations’. To develop innovative thinking through the explorationof Interactive Multimedia Design.

MMD 3053 Design Project 2 (Teaching staff)

This course is also known as Dissertation 2. It involves the actual implementation and execution of the proposed design project from Dissertation 1, accompanied by digital and analogue documentation of work in progress.

 

Course Objectives:

  • To achieve a high level of competency and understanding in 'content creations' development and delivery in the context of marketing, advertising and interactive multimedia.

  • To be highly capable in developing and producing creative concepts through 'information' graphic design - Interactive Multimedia.

  • To instill and inculcate innovative thinking and attitudes in the inter-related areas of Design, Computing and Interactivity - Basic Programming.

MCP 1013 Multimedia Authoring (Teaching staff)

This course is about multimedia authoring knowledge to produce an interactive multimedia application. It begins with concept and idea development, followed by determining the logic of navigation through the usage of flowchart and probability. 

MMD 2033 Courseware (Teaching staff)

This course is about developing multimedia application for the purpose of education and e-learning. It start with the study of users' need and solving the issues of designing e-learning application. Students will then develop their own multimedia application to address the issues that they discovered during the preliminary research.

MMM 2013 Interactive Multimedia (Teaching staff)

This course will provide students with skills and knowledge of multimedia and the multimedia development process. The course will be cover theories and concepts on multimedia and multimedia development, and provide a comprehenisive understanding of the realm of digital multimedia application production. Students will have hands-on experience with authoring an interactive multimedia application through the use of a multimedia authoring tool that is popularly used in industry.

MCC 0023 Computer Graphics 2 (Teaching staff)

This course is about basic computer graphics skills that are required by a digital designers. The content of this course is focus on image editing and manipulation using design softwares that available in the market.

MCC 0033 Computer Graphics 3 (Teaching staff)

This course is about advance computer graphics skills that are required by a digital designers. The content of this course is focus on vector and bitmap graphics ceration, animation and motion graphics.

MED 2013 Diagrams Design (Teaching staff)

This course is about understanding of information design and visual communication through the usage of diagrams. This course emphasize on the usage of visual languages, signage, icons design, visual semantics and semiotics.

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Short Courses

Conducted short courses between year 2000 - 2007

Multimedia Courses

Kursus Aplikasi Media Print

A short course on “Kursus Aplikasi Media Print (Print Media Application Course)”. The course was conducted for participants from IPTAR, Angkasapuri, Kuala Lumpur. Course conducted between 12 November – 14 November 2007.

Kursus Photoshop Untuk Penerbitan TV Siri 2

A short course on “Kursus Photoshop Untuk Penerbitan TV Siri 2 (Photoshop Course for TV Broadcasting Part 2)”. The course was conducted for participants from IPTAR, Angkasapuri, Kuala Lumpur. Course conducted between 13 November – 17 November 2006.

Kursus Photoshop Untuk Penerbitan TV Siri 1

A short course on “Kursus Photoshop Untuk Penerbitan TV Siri 1 (Photoshop Course for TV Broadcasting Part 1)”. The course was conducted for participants from IPTAR, Angkasapuri, Kuala Lumpur. Course conducted between 5 June – 13 June 2006.

Multimedia Technology

A talk on “Multimedia Technology”. The talk was conducted for participants from IPTAR, Angkasapuri, Kuala Lumpur. Talk was held on 22 September 2005.

Interactive Multimedia Course

A short course on “Interactive Multimedia Course”. The course was conducted for participants from PESDC, Perak under the supervision of LMJV, Multimedia University. Course duration from May 2005 – September 2005.

Visual Communication for Broadcasting

A short course on “Visual Communication for Broadcasting”. The course was conducted for participants from Sudan Television & Video Production under the supervision of LMJV, Multimedia University. Course duration from February 2005 – April 2005.

Adobe Photoshop CS (Advance) & Adobe Premiere Pro

A short course on “Adobe Photoshop CS (Advance) & Adobe Premiere Pro”. The course was conducted for participants from Lembaga Getah Malaysia. Course conducted in December 2004.

Adobe Photoshop CS & Macromedia Dreamweaver MX

A short course on “Adobe Photoshop CS & Macromedia Dreamweaver MX”. The course was conducted for participants from EraNet, Bandar Tun Razak, Kuala Lumpur. Course conducted in July 2004.

Adobe Photoshop CS (Basic) & Macromedia Dreamweaver MX

A short course on “Adobe Photoshop CS (Basic) & Macromedia Dreamweaver MX”. The course was conducted for participants from Lembaga Getah Malaysia. Course conducted in March 2004.

Macromedia Director MX Basic to Advance Level

A short course on “Macromedia Director MX Basic to Advance Level”. The course was conducted for participants from PESDC, Perak under the supervision of LMJV, Multimedia University. Course duration from February 2004 – July 2004.

Macromedia Director 8 in Educational Context

A short course on Macromedia Director for Kementerian Pendidikan Teknikal, Kementerian Pendidikan Malaysia (November 2003).

Syllabus creation and diploma programs review

Syllabus creation and diploma programs review for Computer Graphics Design, Digital Media and Interactive Design.

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